It explores why a musician would want to write game music, useful skills, and why music is such an important part of the game‑playing experience. Winifred Phillips is a multi‑award-winning composer of video‑game music, and her book A Composer's Guide To Game Music (ISBN: 980262026642, MIT Press) is partly educational and partly inspirational. There were plenty of books covering programming, and plenty more on music composition, but nothing covering the particular combination of skills required by the game composer. I spent seven years as a freelance game composer back in the '80s and '90s, when we tended to be part musician, part computer programmer and were constantly honing our skills to meet the demands of emerging hardware, game formats, and soundtrack and sound-effects requirements.
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